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The player carries two guns at all times, regularly swapping them out or picking up ammo from fallen enemies.Ī majority of the gameplay consists of room-clearing sections.
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The game is a repetitive series of cover, shoot, run, repeat. Hundreds of cops, security guards, and other bad guys descend upon Kane and Lynch around every corner. It can be disorienting but I quickly adjusted to the unique visual style. The deadly pair is followed by what feels like a reality show cameraman, creating a handheld feel complete with pixilated violence and nudity. From there, the player takes the role of Lynch (or co-op split-screen or over Xbox Live with both characters active) as he and his buddy Kane simply try to escape. The city is the only setting for “Dog Days” and the game opens with Kane’s arrival, shortly followed by all Hell breaking loose after the death of a very important girl. In fact, the Chinese Board of Tourism may want to file a complaint because the game makes Shanghai look like the deadliest, dirtiest, grimiest, just-plain-awfulest place on Earth. “Kane & Lynch 2: Dog Days” definitely wins points for brutality, if you’re into that kind of thing. Very rarely have you played a shooter level like the one in which a near-death, butt-naked Lynch is limping through a Shanghai mall and picking off oncoming enemies with his trusty firearm. It’s an entertaining shooter for hardcore fans of hardcore action but it won’t breakthrough beyond its target demographic.
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Like a lot of recent shooters, everything that works about “Dog Days” is off-set by something that feels underdeveloped.
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Much like the awful shaky cam or mosaic on people, so there's no way to get around that and it's just creative license in the game.CHICAGO – The ultra-violent third-person shooter “Kane & Lynch 2: Dog Days” wins points merely by the developer’s refusal to pull any punches when it comes to visceral, pitch-black action, but a few frustrating elements continue to hold the franchise back from what it could have been. I do also want to point out that some of the more creative design choices they went with to present this game might appear as pixelation or graphic glitches, but just realize that is all a part of the game. It's an interesting ride none the less and hopefully this will glide you gently through the experience. For all the pleasant music and well done backdrops that the game has to offer, it's usually overwhelmed by the constant yelling of two old sociopaths and the same tired cover shooter style that has been pretty rampant in 3rd person perspective games for the last half decade. Released in mid August of 2010 by Eidos the game was met with mixed to low reviews, due in part to the lack of replay and small play time (normally between 2-4 hours depending). I can honestly say it's not that last one but that is what this let's play is all about as we proceed to play the less than stellar sequel to the already less than stellar Kane & Lynch. What is an anti-hero? A questionable figure seeking justice and trying to do the right thing, even when that right thing has a negative outcome? Maybe a tough as nails, loose cannon seeking to correct the wrongs of the world through extreme measures? Perhaps it's two middle aged, pill popping hitmen wanting to get some money by randomly shooting a lot of people?